Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     8110 MB
    Driver:   21.21.13.7866
Begin MonoManager ReloadAssembly
Platform assembly: E:\Night shift\Nightshift_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\JStraightSkeleton.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\JStraightSkeleton.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\ES2.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: E:\Night shift\Nightshift_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading E:\Night shift\Nightshift_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Completed reload, in  0.135 seconds
Platform assembly: E:\Night shift\Nightshift_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Night shift\Nightshift_Data\Managed\System.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 50Hz; virtual: 5760x1211 at -1920,0
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 381)

UnloadTime: 1.140885 ms
Connected to lighthouse:LHR-4F4E9670
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1aac -> priority: 1 
  Thread -> id: 2ec8 -> priority: 1 
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.988612 ms

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 4634.
Total: 2.055403 ms (FindLiveObjects: 0.202739 ms CreateObjectMapping: 0.083721 ms MarkObjects: 1.317955 ms  DeleteObjects: 0.450111 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
OpenVR Shutdown
 
(Filename:  Line: 815)

